Here we present the assessment of 10 years of experience concerning the JDM project, a set of GWAPs for NLP, among which a main game combined with many satellite games aims to build a large lexical-semantic network for the French language. We highlight the lessons learned from this experience for creating lexical resources through a never ending process. We emphasize that combining automatic inference processes with player activity is particularly relevant to build such a resource.
@InProceedings{JOUBERT18.3, author = {Alain Joubert ,Mathieu Lafourcade and Nathalie Le Brun}, title = {The JeuxDeMots Project is 10 Years Old: what Assessments?}, booktitle = {Proceedings of the Eleventh International Conference on Language Resources and Evaluation (LREC 2018)}, year = {2018}, month = {may}, date = {7-12}, location = {Miyazaki, Japan}, editor = {Jon Chamberlain and Udo Kruschwitz and Karën Fort and Christopher Cieri}, publisher = {European Language Resources Association (ELRA)}, address = {Paris, France}, isbn = {979-10-95546-10-8}, language = {english} }