We introduce "LieCatcher", a single-player web-based Game With A Purpose (GWAP) that allows players to assess their lie detection skills, while simultaneously providing human judgments of deceptive speech. Players listen to audio recordings from the Columbia X-Cultural Deception (CXD) Corpus, a collection of deceptive and non-deceptive interview dialogues, and guess if the speaker is lying or telling the truth. They are awarded points for correct guesses, and lose lives for incorrect guesses, and at the end of the game, receive a score report summarizing their performance at lie detection. We present the game design and implementation, and discuss plans for using the human annotations for research into the acoustic-prosodic properties of believable, trustworthy speech. This game framework is flexible and can be applied to other useful speech annotation tasks, and we plan to make the game available to the public to extend for other tasks.
@InProceedings{LEVITAN18.6, author = {Sarah Ita Levitan ,James Shin ,Ivy Chen and Julia Hirschberg}, title = {LieCatcher: Game Framework for Collecting Human Judgments of Deceptive Speech}, booktitle = {Proceedings of the Eleventh International Conference on Language Resources and Evaluation (LREC 2018)}, year = {2018}, month = {may}, date = {7-12}, location = {Miyazaki, Japan}, editor = {Jon Chamberlain and Udo Kruschwitz and Karën Fort and Christopher Cieri}, publisher = {European Language Resources Association (ELRA)}, address = {Paris, France}, isbn = {979-10-95546-10-8}, language = {english} }