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Proceedings of the 10th Workshop on Games and Natural Language Processing

ISBN: 978-2-493814-17-3
EAN: 9782493814173

List of Papers


Full proceedings volume (PDF) | Workshop Site | Home | Programme | Author index | Bibliography (BibTeX) | Editors





pdf bib Papers pages
pdf bib "Actors Challenge": Collecting Data to Study Prosodic Patterns and Their Mappings to Meanings Across Languages
Sia V. Sepanta
pp. 1‑5
pdf bib Empowering Adaptive Digital Game-Based Language Learning for Under-Resourced Languages Through Text Analysis
Elaine Uí Dhonnchadha, Sally Bruen, Liang Xu and Monica Ward
pp. 6‑13
pdf bib Hostomytho: A GWAP for Synthetic Clinical Texts Evaluation and Annotation
Nicolas Hiebel, Bertrand Remy, Bruno Guillaume, Olivier Ferret, Aurélie Névéol and Karen Fort
pp. 14‑20
pdf bib Using In-context Learning to Automate AI Image Generation for a Gamified Text Labelling Task
Fatima Althani, Chris Madge and Massimo Poesio
pp. 21‑31
pdf bib Aspect-based Sentiment Evaluation of Chess Moves (ASSESS): an NLP-based Method for Evaluating Chess Strategies from Textbooks
Haifa Alrdahi and Riza Batista-Navarro
pp. 32‑42
pdf bib Generating Converging Narratives for Games with Large Language Models
Douglas Summers-Stay and Clare R. Voss
pp. 43‑60
pdf bib Leveraging Large Language Models for Spell-Generation in Dungeons & Dragons
Elio Musacchio, Lucia Siciliani, Pierpaolo Basile and Giovanni Semeraro
pp. 61‑69
pdf bib Branching Narratives: Character Decision Points Detection
Alexey Tikhonov
pp. 70‑75
pdf bib Utilizing GPT-4 to Solve TextWorld Commonsense Games Efficiently
Binggang Zhuo and Masaki Murata
pp. 76‑84
pdf bib Linguistic Acceptability and Usability Enhancement: A Case Study of GWAP Evaluation and Redesign
Wateen Abdullah Aliady and Massimo Poesio
pp. 85‑96
pdf bib Riddle Me This: Evaluating Large Language Models in Solving Word-Based Games
Raffaele Manna, Maria Pia di Buono and Johanna Monti
pp. 97‑106
pdf bib LLMs of Catan: Exploring Pragmatic Capabilities of Generative Chatbots Through Prediction and Classification of Dialogue Acts in Boardgames’ Multi-party Dialogues
Andrea Martinenghi, Gregor Donabauer, Simona Amenta, Sathya Bursic, Mathyas Giudici, Udo Kruschwitz, Franca Garzotto and Dimitri Ognibene
pp. 107‑118

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