LREC 2022 Proceedings Home | Workshops | LREC 2022 WEBSITE | ELRA WEBSITE |
Full proceedings volume (PDF) | Workshop Site | Home | Programme | Author index | Bibliography (BibTeX) | Editors |
PROGRAM
14:40–15:00 | An Analysis of Abusive Language Data Collected through a Game with a Purpose Federico Bonetti and Sara Tonelli |
15:00–15:20 | Applying Gamification Incentives in the Revita Language-learning System Jue Hou, Ilmari Kylliäinen, Anisia Katinskaia, Giacomo Furlan and Roman Yangarber |
15:20–15:40 | Less Text, More Visuals: Evaluating the Onboarding Phase in a GWAP for NLP Fatima Althani, Chris Madge and Massimo Poesio |
15:40–16:00 | NLU for Game-based Learning in Real: Initial Evaluations Eda Okur, Saurav Sahay and Lama Nachman |
17:00–17:20 | How NLP Can Strengthen Digital Game Based Language Learning Resources for Less Resourced Languages Monica Ward, Liang Xu and Elaine Uí Dhonnchadha |
17:20–17:40 | The “Actors Challenge” Project: Collecting Data on Intonation Profiles via a Web Game Natallia Chaiko, Sia Sepanta and Roberto Zamparelli |
17:40–18:00 | Generating Descriptive and Rules-Adhering Spells for Dungeons & Dragons Fifth Edition Pax Newman and Yudong Liu |