We propose to implement a bottom-up animation solution for the AZee system. No low-level AZee animation system exists yet, which hinders its effective implementation as Sign Language avatar input. This bottom-up approach delivers procedurally computed animations and, because of its procedural nature, it is capable of generating the whole possible range of gestures covered by AZee's symbolic description. The goal is not to compete on the ground of naturalness since movements are bound to look robotic like all bottom-up systems, but its purpose could be to be used as the missing low-level fallback for an existing top-down system. The proposed animation system is built on the top of a freely available 3D authoring tool and takes advantage of the tool's default IK solving routines.
@InProceedings{NUNNARI18.18044, author = {Fabrizio Nunnari ,Michael Filhol and Alexis Heloir}, title = {Animating AZee Descriptions Using Off-the-Shelf IK Solvers}, booktitle = {Proceedings of the Eleventh International Conference on Language Resources and Evaluation (LREC 2018)}, year = {2018}, month = {may}, date = {7-12}, location = {Miyazaki, Japan}, editor = {Mayumi Bono and Eleni Efthimiou and
Stavroula-Evita Fotinea and Thomas Hanke and
Julie Hochgesang and Jette Kristoffersen and
Johanna Mesch and Yutaka Osugi}, publisher = {European Language Resources Association (ELRA)}, address = {Paris, France}, isbn = {979-10-95546-01-6}, language = {english} }